Early images of Apple's iOS 7.1 UI changes show Apple making aesthetic decisions that affect usability. In particular, changes involve making key buttons (end call, answer call) smaller.
Left: iOS 7. Right: 7.1 beta.
From a graphic design standpoint, the changes elevate screens to the level of mini-Swiss posters – they are sharp and clean. Differentiating the end call button with color and white (black) space sets it apart from the other buttons, as it should. Is the phone icon clear to users under 30? Is it easy enough to hit the smaller "end" button? What about colorblind users? Is Apple betting that the design is so lovely everyone will just adapt, as with the early iPod touch?
A lot more people use the iPhone than the early iPod touch, however, and rely on it to get things done, including making calls. Judging from the comments on the TechCrunch article, not everyone finds the changes lovely. Some Apple fans are having a hard time – first Apple took away the gradients that helped make buttons look tappable, and now the buttons are smaller. Where will it end? I'm enjoying the battle.
Apple iOS 7.1 - getting closer to a graphic design/usability showdown
Posted:
Tuesday, January 14, 2014 |
Posted by
Tania Schlatter
|
Labels:
Apple,
mobile UI,
usability,
user interface,
visual design,
visual usability
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About seen + learned
An archived blog by Deborah Levinson and Tania Schlatter, formerly of Nimble Partners, about what we learned and did as user experience designers (creating human-centered websites and applications: information architecture, prototyping, usability and visual design) from 2008-2014.
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1 comments:
Some great examples there - looking to produce some dashboards for internal use and will use some of the design on display here.
Other data design I'm a fan of - the "Stocktouch" app and Nike + web. Both are beautifully designed with a high level of interaction and customisation.
Clipping Path Service
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