About this time of year I participate in the AIGA's student portfolio review. Graduating designers pay for the "privilege" of showing their work to as many volunteer professionals as possible within a set time limit. As a reviewer, the heat is on to grasp a student's capabilities in a nanosecond and impart some wisdom that will magically help them transform their portfolio into a thing of power and beauty that will make jaded design hiring managers weep with awe.
These brave and determined kids have paid through the nose for college, paid quite a bit of beer money to be critiqued, and fairly enough, have high expectations of the event. The work varies. In a room of about 16, there are a few standouts. For one or maybe two, it is hard to believe that they had formal design education. Last year I was faced with a portfolio that the student should have been able to use to get a refund from his college, or at least a free extra year. College doesn't work that way, unfortunately, and I had to figure out something constructive to say, fast.
The student used his own illustrations as backgrounds to several CD packages and action movie posters. The illustrations were graffiti-like and the type was big and bold. Overall, the work was a visual explosion, not in a cool way. I started talking about movies – about how in action movies there's a star and a best supporting actor or two. Visual design is like that. You can think of what you are designing as a movie with a cast. To tell the story, there may be a headlining star above everyone else – they are the most important thing. In a comedy or period piece there may be an ensemble cast and the setting may play a key role. In a buddy film there are two stars who are usually very different, and it's the chemistry between them that makes the movie interesting. When you think about your poster or site or whatever as having a cast, and you identify elements of the design in terms of a cast of characters with "roles," it forces you to think about hierarchy and the relationship between elements, which is a good thing. When a film has a lot of big stars, the script has to be written to use them wisely, where they have the most impact.
My student nodded like I was speaking a language that he understood, which made me feel relieved. I have no idea how he's fared, but I used the movie analogy yesterday to help get myself unstuck on a website design. It has helped me, and I really hope it has helped him.
A Tip for Visual and Information Design from the Movies
Guest post on designing web-based communities for professionals
Designing Web-Based Communities for Professionals
- Document the business perspective: identify and articulate the organization’s goals for the community. What will make it successful? Are there metrics?
- Develop user scenarios. User scenarios are stories about who will come to the site and why, told from the user perspective. They should be composites of what you learned from the interviews and should define the most common examples of what people will be looking for and sharing, and the situation of use. You can create these with your own team or with the help of a community builder or user experience designer. Developing scenarios is a good test of concepts – if your scenarios feel forced, the team will know there may not yet be compelling reasons for people to use the community.
- logo or unique typographic treatment for the name of the community (Identity)
- color palette
- graphic style for navigation
- typographic treatment of all text including heads
| Home page and profile page templates for INmobile.org invitation-only community for executives in the wireless industry. |
User scenarios beyond the web
User scenarios have been widely adopted by web designers as a useful tool for helping ensure sites provide what visitors need and expect. Less well-known is that they are also a great tool for ensuring offline communications do the same.
Recently I was in Sears. They have created central checkout kiosks at my local store (Cambridge, MA) which is a step forward, because previously, it was impossible to find a cash register and a salesperson at the same time. Now there's a large checkout hub at the exit/entrance to the connecting mall. When I entered the store I came from downstairs – not from the mall. I did not pass a kiosk. I shopped and could not find where to pay. I looked for signs, and found this (pardon the fuzzy, surreptitiously shot image).

The sign points to a wall. There's no pay kiosk on either side of the wall.
This could be blamed on a number of things, but for the sake of this post I'm going to pin it on a lack of user scenarios when the store was planning the pay kiosks. If, when someone in Sears corporate offices was thinking about or planning the kiosks, the context of shoppers making purchases came up, hopefully they would have realized that finding where to pay is just one part of a flow that ends with paying – that paying is a part of a larger scenario.
A few years ago, we worked with the marketing team at Sloan Executive Education. They run programs that are attended by professionals from all over the world. Aware that there was a flow of information, and that it needed to be consistent to ensure that expectations were met, we mapped out scenarios related to how potential participants found out about the programs, registered, made travel plans and arrived at the program. After listing all the recipient types and situations, we could evaluate the communications and see where information needed to be changed, added or made more consistent.
There are hybrid online/offline situations that call for scenarios as well. Hospitals can have complex and inconsistent technical setups that send healthcare workers back and forth between paper and electronic files. Working with a client who provides software to streamline hospital discharge, we needed to design a fax form that would literally connect paper and digital correspondence. Care facilities received faxes from hospitals to let them know there was a potential patient for them. Included in the fax was a unique code that, when entered on a website, would provide the patient details and acceptance information. We used scenarios that captured the full flow of contact – online and offline. Because we looked beyond the web interactions we were able to design a complete system that worked, not just a form or site that only addressed part of the situation.
Higher education: the destination site is not dead
The pace and rate of technological change is dizzying. We are seeing and hearing many organizations become disoriented. In higher education as with any organization, when there are funds there is a tendency to want the latest and coolest. The possibilities available - cheap and fast streaming video, presentation design "skins" that change on the fly, the ability to aggregate and display content from a wide variety of sources - are tempting.
Higher education sites are destinations. Ideally, they do both - inspire the visitor by reassuring them that they are in the right place for their interests (video could really help here), and help them engage. This takes more facts than flash, more veggies than dessert, smelling salts and a heavy dose of restraint (also known as user research).
Challenging the convention of starting with content
When we were recently designing a new site for ourselves, the effort started with content. We thought that once we had an idea about the content, we'd to do the design. We developed a rough draft of the things we wanted to say, worked with a great writer and came up with a final draft.
Why we don't design for "Innovation"
We love technology and the things it can help us do. We are excited by the new functionality and resources we see everyday. However, we regularly see and hear from people who wish the technology they already have met their needs better. Thinking back over our most recent research sessions the participants - executives, students and reporters - all want to access information that addresses their needs in a way that's easy to find.
coverleaf.com digital magazine marketplace
In a rapidly changing market, Texterity, Inc. (now part of GTxcel) saw an opportunity to engage readers with digital editions of print magazines online. We helped define, visualize, and create what that would be: coverleaf.com, a site for magazine enthusiasts to explore, purchase, save, and share digital magazine content.
We designed the coverleaf.com beta site, launch site, and identity, and consulted on UX as the business model evolved.
We provided:
- Stakeholder workshop
- UX design
- Paper prototype development and testing
- Identity design
- Visual and UI design
- Specifications for developers
About seen + learned
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