Apple iOS 7.1 - getting closer to a graphic design/usability showdown
Early images of Apple's iOS 7.1 UI changes show Apple making aesthetic decisions that affect usability. In particular, changes involve making key buttons (end call, answer call) smaller.
Left: iOS 7. Right: 7.1 beta.
From a graphic design standpoint, the changes elevate screens to the level of mini-Swiss posters – they are sharp and clean. Differentiating the end call button with color and white (black) space sets it apart from the other buttons, as it should. Is the phone icon clear to users under 30? Is it easy enough to hit the smaller "end" button? What about colorblind users? Is Apple betting that the design is so lovely everyone will just adapt, as with the early iPod touch?
A lot more people use the iPhone than the early iPod touch, however, and rely on it to get things done, including making calls. Judging from the comments on the TechCrunch article, not everyone finds the changes lovely. Some Apple fans are having a hard time – first Apple took away the gradients that helped make buttons look tappable, and now the buttons are smaller. Where will it end? I'm enjoying the battle.
Talking with health communications students about visual design for healthcare site and app UX
This week I presented updated thinking about visual design in digital health communications to Emerson and Tufts health communications students in Lisa Gualtieri's Online Consumer Health course. It was a chance for me to test three frameworks for discussing what design can do for digital heath communications, and hear if they were helpful for students. We evaluated parts of these sites:
- NIHSeniorHealth
- Federal Health Insurance Marketplace
- MedlinePlus
- American Cancer Society
- American Lung Association
Our evaluation included discussing the meta-principles consistency, hierarchy, and personality – how and if they were evident on the pages we reviewed and to what effect. We used the terms expressive and classical to evaluate each site's general visual approach, as well as individual details such as logos. We also looked for evidence of desirable qualities for healthcare communications by asking the following questions:
Credible
Is it professional?- Is it organized? Are there visible systems for use, styling, and behavior of navigation, type, color, and controls?
- Is the up-front value proposition clear? Can I quickly see what the site or app is about and what can I do?
- Are the visual characteristics appropriate? Do stylistic decisions fit the topic? Do they fit the organization of origin?
Do I trust it?
- Who is this organization? Are the professional identity and any credentials presented appropriately?
- What is the organization's goal? Is the emphasis on information or advertising?
- Does it feel specific or generic? Do the photos feel real or generic? Are colors and styles appropriate for the content and organization of origin?
Helpful
Does it help me understand the site or application purpose?- Can I read/use it? Is the type appropriate? Do colors contrast sufficiently with the background?
- Can I skim and get the gist to help me decide if I want to read?
- Does it show and tell? Are there images or video that help explain the content?
Does it make sense?
- Can I see where I am?
- Can I see where to click? Are the actions and links clear?
- Can I tell what will happen if I click? Do control designs indicate what will happen? Can I see feedback from what I did?
Error messaging – avoiding visual spankings
Error messaging is visual discipline. It has to walk a fine line: drawing attention to problems without doing more harm than good. Designing effective error display is about more than providing clearly worded messages describing what went wrong and how to fix the problem; it's an opportunity to express the voice of the system, and show your app's personality. Successful error messages combine wording and design to be noticeable, actionable, and appropriately expressive.
When the user rolls over a warning symbol in wordpress.com's CSS panel, the software provides a polite, in-context warning about thoughtful use of the !important declaration to force a style override.
Error messaging from an older version of Converse's custom shoe-design application is playful and whimsical, in keeping with the funky, independent personality of their brand.
How do you know when you have too much error messaging, or that your messaging is too strong? Is it this?
Orbitz's flight search interface
Or these form errors?
Qualtrics survey error message
Yelp! signup error
And surely it's this:
USDA SuperTracker food- and fitness-tracking application warnings displayed if a user exceeds daily limits for calories, fats, and sodium.
Color, a critical part of a site's visual language, is often tied to error messaging interface patterns. Using red for errors makes sense conceptually; an error is the right place to take advantage of contrast to attract the eye. However, use of this pattern can be heavy-handed and jarring, interrupting an application’s personality. Too much contrast in a warning that isn’t life-threatening or data-erasing can feel like a “visual spanking” – like the two form error screens, or SuperTracker's alert that a user has exceeded daily calorie, fat, and sodium limits. Calling so much attention to an error overwhelms the design and tells the user, "You've been very naughty. Go sit in a corner and think about what you've done."
Instead of overusing red, consider a small amount of a different contrasting hue to draw the eye, or a pale tint for your message instead of a solid, saturated color. In an urgent situation, such as a hospital setting, two levels of contrast, such as a light background tint and contrasting text style, may be necessary.
Polite error messaging on a login form
Your goal is the visual equivalent of a polite tap on the shoulder to provide guidance and redirection – not a spanking.
October 5 workshop with UXPA Boston – Visual Design Principles and Practices for Creating Great Web and Mobile Apps
Everyone wants to design a great user experience, but how do you define a great visual UI for your app? Join us and the Boston UXPA for a fun and informative day Saturday, October 5, 2013 at Bentley University, and learn how to use visual design principles to improve the UX of your apps. We'll cover:
- how to evaluate visual UI design for use and appeal
- how to develop a sound rationale for your app's visual interface design
- how to avoid common design mistakes, make informed decisions, and elevate the ordinary
Goodbye, Delicious
Social bookmarking service Delicious has just turned ten, and to celebrate their anniversary, the company is launching a beta redesign at next.delicious.com.
Unfortunately, this is the redesign that's convinced me Delicious and I have to finally part ways.
I've used multiple accounts on Delicious for more than six years. While I never took advantage of its social features even before AVOS acquired the company from Yahoo! in April 2011, I liked how easy it was to store and track bookmarks of all sorts, and how clean and usable its interface was.
Yahoo! made some half-hearted attempts at redesigning Delicious before selling it off; the last Yahoo! design is still active at previous.delicious.com.
ETA: Last paragraph stricken, as we heard from AVOS that previous.delicious.com's design was their initial one, not Yahoo!'s last one. My mistake.
previous.delicious.com (UI prior to September 2011)
This design is a little too boxy for my taste, but at least my bookmarks and the date I bookmarked them take center stage, and the search finds numerous relevant results. The current design, however, puts far too much emphasis on a previewing area, throwing off the visual hierarchy:
delicious.com (UI after September 2011)
I don't like it, but I was able to live with it, at least until I discovered how badly the new application architecture had broken search – which no longer returns as many relevant results as the old search on previous.delicious.com – and that you could no longer edit a bookmark to fix an out-of-date or incorrect link – an astonishing omission for a bookmarking application.
So when I heard Delicious was being redesigned for its anniversary, I hoped these major usability issues would be addressed, along with its disappointing visuals.
Nope.
next.delicious.com (beta UI, launch date TBD as of this blog post)
What's working:
- The simple typography in blue and shades of gray is easy on the eyes.
- Delicious' corporate blue has always been a particularly pretty shade of the color.
- Links get an appropriate amount of space in the layout relative to their importance in the visual hierarchy.
- And ... no, that's it.
What's not working:
- The vibrant blue in the left column is too strong, drawing attention away from the link area.
- The mysterious histogram below the user's name, which presumably represents activity over time, but which is wholly non-interactive and therefore utterly useless. (It's presumably an attempt to call back to Yahoo!-era Delicious' history graph feature.)
- Equally mysterious dual numbers (not shown in this screenshot) that may accompany a bookmark identify whether you were the first user to save a specific link – not that anyone will guess that's what the extra number means without rolling over it for a tooltip.
- Contrast of the "search" type in its form field is so poor – a mere 1.3:1 ratio, according to Colour Contrast Analyser, when 5:1 is the minimum to hit AA accessibility ratings – that even I, with my 20/20 corrected vision, nearly couldn't tell I was looking at a search box. Heaven help a user who's actually visually impaired but can generally get by without a screen reader.
- And the unforgivable sins: search still doesn't work as well as it did on previous.delicious.com, and you still can't edit a link.
Worse, there are new usability problems with this design. Consider the tag cloud for a user like me, with 147 tags I can display above my links:

Small tag cloud on next.delicious.com
versus the default view of a tag cloud for another longtime user, with over 2,000 tags:

Default next.delicious.com tag cloud size for a user with many tags
I hope this user likes scrolling to see his bookmarks.
Presumably the product team assumes that users with this many tags will simply search for a tag rather than relying on their tag cloud to locate things. This would be a fair assumption, except that I'm willing to bet that there are many users who have similarly named tags after years of Delicious autocomplete suggestions (for example, I have "knit," "knitting," and "knitting_patterns"), and being able to browse your tag library is handy for locating bookmarks that may not be filed quite where you expect.
Tag bundles, introduced before Yahoo! sold off the company, were one way of dealing with that problem: they allowed users to create groups of related tags, so if I wanted, I could quickly see just my knitting- or CSS-related tags. To create a bundle in the previous.delicious.com interface, you were shown a list of tags to choose from, which eliminated guesswork and ensured you were likely to catch all the tags related to a given concept.

previous.delicious.com's tag bundle creation interface
The beta Delicious UI unfortunately replicates the current one: the tag selection interface relies purely on autocomplete, and while this makes for an uncluttered interface, it's useless for people with long lists of tags. Without the list of tags to rely on, you're bound to miss tags you would want to include in the bundle.

next.delicious.com's tag bundle interface
I give up. It's my job to help organizations use good design to enhance usability, and this design is neither good nor usable – in fact, it's so anti-usability I'm switching entirely to Pinboard, which has virtually no visual design, but does what I need it to do quickly and intuitively.
I doubt I'll be the only one to finally pack up and go.
Balancing the analytic and optimistic – the role of interface designer in interactive digital product teams
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Photo courtesy of Graeme Maclean (Flickr: _gee_). |
“Without exploration, interface design becomes uninspiring, falling prey to analytic acceptance
of utility.”
- time
- budget
- business goal (improved sales, fewer tech support calls, securing funding, etc.)
- technology
- engineering resources
- topic or content space
- target user
- situation of use
- user expectations
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