Slides from a presentation we did at the Boston Mini UPA conference in June 2010. "Card Sorts with Storytelling" is how we describe the type of research we started doing with site users for MIT Medical in 2008. We combined methods – a card sort, careful questioning and task completion – into a protocol to get information to inform site map, feature and overall IA decision-making, which was stuck due to lack of team consensus. The sessions were successful, and the results were extremely helpful in helping the team focus on making the site as useful as possible for the MIT community.
We refined and repeated the format on several higher-ed projects with similar success. This practice is not intended to replace more rigorous testing, but rather to quickly provide a project team and visual designers with user information when there otherwise would be none.
Establishing Qualitative Criteria for IA and UX in One Fell Swoop: How to Conduct a Card Sort with Storytelling
User experience design overview for Tufts' School of Medicine web health communication class
Slides from my talk at Lisa Gualtieri's class at Tufts University SOM. Created for health communication students to give them an overview of design activities and the process of designing sites and apps.
Making "Support" helpful - some tips for Twitter
We all run into problems now and then using technology – heck, I'm a pretty tech-savvy person myself, and even I sometimes have to contact tech support. And when I do, there is nothing I find more infuriating and representative of poor customer support practices and user experience than hiding vital support information.
Consider a recent example of this: we're having problems getting our tweets to load on the Nimble Partners home page. I've worked tech support myself, so I know that the first step is to try to reproduce the bug and isolate the problem. Since nothing about our code had changed, and nothing about seaofclouds' script had changed either, I suspected the problem was with our Twitter stream. This was easily tested by successfully loading another public Twitter stream onto our home page.
So, now I knew that @nimblepartners was the most likely source of error. Next thing to do: check Twitter's support documentation and Google for potential explanations. I couldn't find anything, so finally I realized I'd have to file a support ticket. Twitter's support website allows you to log in and check the status of your current tickets, but there's one critically important thing it doesn't easily let you do: file a ticket.
That's right: you can spend all day looking through the otherwise well-designed ticket review pages, but if there's an obvious link to file a ticket, I never found one. After many frustrating minutes, I finally gave up and Googled for how to file a ticket, which eventually got me the right link – on an externally hosted site totally separate from Twitter's Support site. (Update: days later, I discovered that FAQs about account abuse and a small selection of other issues have links to the ticket form – but there's no consistent placement for or treatment of a link area.)
I understand why companies want to drive customers to online documentation: it's vastly cheaper than having a human provide assistance, and most of the time, a good FAQ will solve most of the problems. But there's no reason to hide or bury vital contact information – all this does is annoy your user base, and for a company like Twitter that seems to pride itself on interface simplicity and a friendly, inviting user experience, this kind of hide-and-seek game is antithetical to the way they're trying to present themselves.
One possible solution: make the link available on support FAQ pages as part of a consistently placed and worded "did this answer help you?" area at the end of each question. This hides the link from the casual emailer who rarely bothers to click into or read the support questions, but still makes it available for people who genuinely need assistance. Ultimately, it's counterproductive to annoy customers by implying you don't want to talk to them – an ironic result for a company whose basic mission is to promote communication.
Tufts University Advancement usability & form design
Tufts University’s Advancement group found that two-thirds of the visitors to its online giving form abandoned the page before completing a donation. Although online donations were steady and significant, they knew they needed to improve the form’s usability to encourage donors to pledge money.
We interviewed a cross-section of representative donors, asking open-ended questions to identify patterns of use and watching them interact with the form to determine barriers to making a donation. Based on these interviews, we illustrated and documented recommendations for improvements to the form. A second round of testing, this time on the redesigned form, confirmed that donors found the new interface easier to use.
Work included:
- Usability tests and results analysis
- User interface and user experience design recommendations

Inline observations and recommendations on the original giving form.

Inline observations and recommendations on the revised giving form.
A Tip for Visual and Information Design from the Movies
About this time of year I participate in the AIGA's student portfolio review. Graduating designers pay for the "privilege" of showing their work to as many volunteer professionals as possible within a set time limit. As a reviewer, the heat is on to grasp a student's capabilities in a nanosecond and impart some wisdom that will magically help them transform their portfolio into a thing of power and beauty that will make jaded design hiring managers weep with awe.
These brave and determined kids have paid through the nose for college, paid quite a bit of beer money to be critiqued, and fairly enough, have high expectations of the event. The work varies. In a room of about 16, there are a few standouts. For one or maybe two, it is hard to believe that they had formal design education. Last year I was faced with a portfolio that the student should have been able to use to get a refund from his college, or at least a free extra year. College doesn't work that way, unfortunately, and I had to figure out something constructive to say, fast.
The student used his own illustrations as backgrounds to several CD packages and action movie posters. The illustrations were graffiti-like and the type was big and bold. Overall, the work was a visual explosion, not in a cool way. I started talking about movies – about how in action movies there's a star and a best supporting actor or two. Visual design is like that. You can think of what you are designing as a movie with a cast. To tell the story, there may be a headlining star above everyone else – they are the most important thing. In a comedy or period piece there may be an ensemble cast and the setting may play a key role. In a buddy film there are two stars who are usually very different, and it's the chemistry between them that makes the movie interesting. When you think about your poster or site or whatever as having a cast, and you identify elements of the design in terms of a cast of characters with "roles," it forces you to think about hierarchy and the relationship between elements, which is a good thing. When a film has a lot of big stars, the script has to be written to use them wisely, where they have the most impact.
My student nodded like I was speaking a language that he understood, which made me feel relieved. I have no idea how he's fared, but I used the movie analogy yesterday to help get myself unstuck on a website design. It has helped me, and I really hope it has helped him.
Guest post on designing web-based communities for professionals
Designing Web-Based Communities for Professionals
- Document the business perspective: identify and articulate the organization’s goals for the community. What will make it successful? Are there metrics?
- Develop user scenarios. User scenarios are stories about who will come to the site and why, told from the user perspective. They should be composites of what you learned from the interviews and should define the most common examples of what people will be looking for and sharing, and the situation of use. You can create these with your own team or with the help of a community builder or user experience designer. Developing scenarios is a good test of concepts – if your scenarios feel forced, the team will know there may not yet be compelling reasons for people to use the community.
- logo or unique typographic treatment for the name of the community (Identity)
- color palette
- graphic style for navigation
- typographic treatment of all text including heads
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| Home page and profile page templates for INmobile.org invitation-only community for executives in the wireless industry. |
User scenarios beyond the web
User scenarios have been widely adopted by web designers as a useful tool for helping ensure sites provide what visitors need and expect. Less well-known is that they are also a great tool for ensuring offline communications do the same.
Recently I was in Sears. They have created central checkout kiosks at my local store (Cambridge, MA) which is a step forward, because previously, it was impossible to find a cash register and a salesperson at the same time. Now there's a large checkout hub at the exit/entrance to the connecting mall. When I entered the store I came from downstairs – not from the mall. I did not pass a kiosk. I shopped and could not find where to pay. I looked for signs, and found this (pardon the fuzzy, surreptitiously shot image).

The sign points to a wall. There's no pay kiosk on either side of the wall.
This could be blamed on a number of things, but for the sake of this post I'm going to pin it on a lack of user scenarios when the store was planning the pay kiosks. If, when someone in Sears corporate offices was thinking about or planning the kiosks, the context of shoppers making purchases came up, hopefully they would have realized that finding where to pay is just one part of a flow that ends with paying – that paying is a part of a larger scenario.
A few years ago, we worked with the marketing team at Sloan Executive Education. They run programs that are attended by professionals from all over the world. Aware that there was a flow of information, and that it needed to be consistent to ensure that expectations were met, we mapped out scenarios related to how potential participants found out about the programs, registered, made travel plans and arrived at the program. After listing all the recipient types and situations, we could evaluate the communications and see where information needed to be changed, added or made more consistent.
There are hybrid online/offline situations that call for scenarios as well. Hospitals can have complex and inconsistent technical setups that send healthcare workers back and forth between paper and electronic files. Working with a client who provides software to streamline hospital discharge, we needed to design a fax form that would literally connect paper and digital correspondence. Care facilities received faxes from hospitals to let them know there was a potential patient for them. Included in the fax was a unique code that, when entered on a website, would provide the patient details and acceptance information. We used scenarios that captured the full flow of contact – online and offline. Because we looked beyond the web interactions we were able to design a complete system that worked, not just a form or site that only addressed part of the situation.
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